All pool events are timed and the fastest time wins. Record times exist for British, European and World categories – as well as all important athlete PB times.
With a dive entry, the competitor swims the course passing under the immersed obstacles to touch the finish wall of the pool.
With a dive entry, the first competitor swims passing under immersed obstacles. After the first competitor touches the turn wall the second, third, and fourth competitors repeat the procedure in turn.
With a dive start, the competitor swims 25 m freestyle and then dives to recover a submerged manikin to the surface within 5 m of the pick-up line. The competitor then carries the manikin to touch the finish wall of the pool.
Manikin Carry with Fins
With a dive start, the competitor swims 50 m freestyle wearing fins and then recovers a submerged manikin to the surface within 10m of the turn wall. The competitor carries the manikin to touch the finish wall of the pool.
Manikin Tow with Fins
With a dive start, competitors swims 50 m freestyle with fins and rescue tube. After touching the turn wall, and within the 5 m pick-up zone, the competitor fixes the rescue tube correctly around a manikin and tows it to the finish. The event is complete when the competitor touches the finish wall of the pool.
With a dive start, the competitors swims 50 m freestyle to turn, dive, and swim underwater to a submerged manikin located at 17.5 m from the turn wall. The competitor surfaces the manikin within the 5 m pick-up line, and then carries it the remaining distance to touch the finish wall. Competitors may breathe during the turn, but not after their feet leave the turn wall until they surface with the manikin.
With a dive start on an acoustic signal, the competitor swims 75 m freestyle and then dives to recover a submerged manikin. The competitor surfaces the manikin within the 5 m pick-up zone and carries it to the turn wall. After touching the wall the competitor releases the manikin. In the water, the competitor dons fins and rescue tube and swims 50 m freestyle. After touching the wall, and within the 5 m pick-up zone, the competitor fixes the rescue tube correctly around a manikin and tows it to the finish. The event is complete when the competitor touches the finish wall of the pool.
One competitor throws a weighted line to a fellow team member located in the water on the near side of a rigid crossbar located 12 m distant. The competitor pulls this “victim” back to the finish wall of the pool.
With a dive start on an acoustic signal, the first competitor swims 50 m freestyle without fins. With a dive start after the first competitor touches the wall, the second competitor swims 50 m freestyle with fins. With a dive start after the second competitor touches the wall, the third competitor swims 50 m freestyle towing a rescue tube. The third competitor touches the turn wall. The fourth competitor, in the water wearing fins with at least one hand on the turn wall, dons the harness. The third competitor, playing the role of “victim”, holds the rescue tube with both hands while being towed 50 m by the fourth competitor to the finish.
Four competitors in turn carry a manikin approximately 25 m each.
SERC (Simulated Emergency Response Competition)
The Simulated Emergency Response Competition tests the initiative, judgement, knowledge, and abilities of four lifesavers who, acting as a team – under the direction of a team leader – apply lifesaving skills in a simulated emergency situation unknown to them prior to the start. This competition is judged within a two-minute time limit.
With a running start into the surf (sea) from the start line on the beach, competitors swim around a course designated by buoys, returning to shore to finish between the finish flags on the beach.
Surf Team Race
This is the same event as the Surf Race, but in teams of three and the overall positions of each swimmer added together.
At the start signal, competitors enter the water, launch their boards, and paddle the course marked by buoys, return to the beach, and run to cross the finish line.
The board relay race shall be conducted under the general rules of the board race. Teams shall consist of three competitors who must compete the course and then run and tag the next competitor.
Competitors steady their skis in line in knee-deep water about 1.5 m apart. Competitors must obey directions from the starter or check starter concerning ski alignment at the start.
On the starting signal, competitors paddle their skis around the course marked by buoys and return to finish when any part of the ski crosses the in-water finish line – ridden, gripped, or carried by the competitor.
The ski relay race shall be conducted under the general rules of the ski race. Teams shall consist of three competitors who must compete the course and then run and tag the next competitor.
Competitors cover a 1400 m (approx.) course that includes a swim leg, a board leg, a ski leg. Conditions of racing of each leg are as generally required for the individual condition of that discipline including the rules governing the component disciplines: surf ski races, board races, surf races.
Taplin Relay (Oceanman/Oceanwoman Relay)
Teams of three competitors (one swimmer, one board paddler, one surf ski paddler) cover the course in a sequence of legs determined by draw at the start of each competition.
Pair’s event: a “victim,” one rescue tube swimmer. The victim swims to a designated buoy, signals, and waits to be rescued by the rescue tube swimmer. The event finishes when the first competitor in a pair crosses the finish line while in contact with the other team member.
In this event, one member of the team swims to a designated buoy, signals, and waits to be picked up by the second member of the team on a board. They both paddle to shore and cross the finish line on the beach with the board.
Run – Swim – Run
From the start line, competitors run to pass around the turning flag and enter the water to swim out to and around the buoys. Competitors swim back to the beach to again run round the turning flag before running to the finish line.
Competitors take positions in their allotted lanes. At the starting signal, competitors race the 90 m course to the finish line. The finish is judged on the chest crossing the finish line. Competitors must finish the event on their feet in an upright position.
Beach Sprint Relay
Teams of four runners (three in Masters) compete in baton relay fashion over a 90 m course. To start, competitors take positions in their allotted lane at each end of the course. After the start each competitor completes a leg of the course with a baton and passes the baton to the next runner. All competitors must finish their leg of the event on their feet and in an upright position.
Beach Flags -A “knock Out” heat event
From a prone starting position, competitors rise, turn and race to grab a baton (beach flag) buried upright in the sand approximately 20m away. Since there are fewer batons than competitors, those who fail to grab a baton are eliminated. Competitors take their allotted positions, a minimum of 1.5 m apart at the start line, face down with their toes on the start line with heels together, hands on top of each other with fingertips to wrists and head up. Elbows should be 90 degrees to the body’s midline and hips and stomach must be in contact with the sand. The body’s midline should be 90 degrees to the start line. Competitors may level, flatten, and compress their starting area but no scooping of the sand or digging, or digging in of the feet is permitted. Why all these detailed regulations? This is a highly competitive, tactical and very physical event where every advantage possible is taken and the outcome is based on split seconds where tiny details can make the win or loose difference.
The Beach Run is a distance event run over 500m – 2000m depending on the age of the competitor.